4th June 2006, 10:29 PM | #4 |
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Join Date: Jul 2003
Posts: 899
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Surfaces is the polycount.
However, if you want the polycount for a video game, you may be looking for the triangle polycount. A 4-sided polygon just counts as one polygon (or surface) in AC3D and most other modelers, but video game engines will treat this as 2 polygons/triangles. The only way I know to get the triangle count is to triangulate your model (using Surface -> Triangulate), then check the polycount, then Undo the triangulate step to get back from triangles to n-gons. Dennis |
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