21st May 2010, 07:49 PM | #15 | |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Quote:
You need a "unique atlas"... all that means is that each part of the map is used by one and only one face. You can create one yourself with the TCE built into AC3D, or there are some tools that will make one for you. There's a texture tool called Ultimate Unwrap 3D that will make one automatically. There's also a freebie command-line tool from Microsoft called UVAtlas that will do it. It used to come with the DirectX SDK, dunno if you can download it separately. |
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