Go Back   AC3D Forums > General > AC3D General
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 21st November 2008, 06:44 PM   #1
jarv
Junior Member
Member
 
Join Date: Nov 2008
Posts: 24
Default strange issue with sculpties

Hi. I uploaded in SL a complex object, made of 3 parts, but when I reassemble them, each part is like glass; what happens?
jarv is offline   Reply With Quote
Old 22nd November 2008, 05:21 PM   #2
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: strange issue with sculpties

Can you post an image?
lisa is offline   Reply With Quote
Old 22nd November 2008, 06:47 PM   #3
jarv
Junior Member
Member
 
Join Date: Nov 2008
Posts: 24
Default Re: strange issue with sculpties

Ok; hope this helps. Thanks.

Wile I'm here asking, I would ask, why there is not an option to choose the size of the outputted .tga, and why when I rez the sculpties they aren't rezzed in the right scale with which I made 'em in AC3D?
Attached Images
 

Last edited by jarv; 22nd November 2008 at 07:00 PM.
jarv is offline   Reply With Quote
Old 22nd November 2008, 08:09 PM   #4
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: strange issue with sculpties

Hmmm. I'm having a hard time telling from the picture, but do you mean that the sculpties look "inside out" ? i.e. As you rotate it, you're always seeing the inside instead of the outside. If so, what you need to do is flip your surface normals in AC3D (Surface > Flip Normals) and then in the UV map, flip the map horizontally. (There's a button in the TCE.) That should fix it.

As to size: Sculpties always come in at 1x1x1... as to why, that's a question for Linden Labs, although in practicality I'm sure the answer is because there's no way to embed scale information in most bitmap formats. (PNG and TGA allow extended information in the header, but a lot of the other file formats don't.)
lisa is offline   Reply With Quote
Old 23rd November 2008, 08:15 AM   #5
jarv
Junior Member
Member
 
Join Date: Nov 2008
Posts: 24
Default Re: strange issue with sculpties

Thank you Lisa, it was a precious help (anyway, I didn't need to flip the uv also; it was just enough to flip the uv).
jarv is offline   Reply With Quote
Old 23rd November 2008, 02:30 PM   #6
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: strange issue with sculpties

Anytime! ..
lisa is offline   Reply With Quote
Old 23rd November 2008, 03:57 PM   #7
jarv
Junior Member
Member
 
Join Date: Nov 2008
Posts: 24
Default Re: strange issue with sculpties

Indeed, I was convinced to use AC3D after I readed your tutes! And.... my compliments; a woman able to make such games, is great.
A propos, I tried to upload a mesh which was not made with ac3d sculpt prims, but with a freehand mesh; but the spherical mapping doesnt work well, with arbitrary meshes.
jarv is offline   Reply With Quote
Old 24th November 2008, 06:46 AM   #8
Kireyo
Member
Expert member
 
Join Date: Aug 2008
Location: Belgium
Posts: 53
Default Re: strange issue with sculpties

Quote:
Originally Posted by jarv View Post
a woman able to make such games, is great.


before you know it they'll be fixing cars too!
Kireyo is offline   Reply With Quote
Old 24th November 2008, 01:12 PM   #9
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: strange issue with sculpties

Lol, right on Kireyo!

Ironically: I *do* fix cars. Even swapped my own block. (blown head gasket -> ruined cylinder and everything full of "chocolate milkshake" oil-in-the-coolant, eeewwww)

[jarv: I'm sure you didn't mean it that way. We're just giving you a hard way to go. ]

For the spherical mapping on arbitrary meshes: Yes, depends on the mesh. Some things like heads work better with cylindrical mapping.
lisa is offline   Reply With Quote
Old 24th November 2008, 01:16 PM   #10
jarv
Junior Member
Member
 
Join Date: Nov 2008
Posts: 24
Default Re: strange issue with sculpties

Quote:
Originally Posted by lisa View Post
Lol, right on Kireyo!

Ironically: I *do* fix cars. Even swapped my own block. (blown head gasket -> ruined cylinder and everything full of "chocolate milkshake" oil-in-the-coolant, eeewwww)
I've done stuff for games, in my youth: what engine r u using?

Quote:
For the spherical mapping on arbitrary meshes: Yes, depends on the mesh. Some things like heads work better with cylindrical mapping.
well..... I guess that the final part of the complete mesh that I did (still in ac3d), cannot be spherical mapped: For I sincerely wasn't able to do that, in order to achieve a decent texturable surface.
jarv is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 05:07 AM.


AC3D Forum
(C) Inivis Limited 2020