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#1 |
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![]() ![]() One of my recent creations, shown in AC3D w/ textures Modeling: AC3D (SL Sculpts) Texturing: Photoshop CS4 / CS5 + 3DSMax |
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#2 |
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Looking good. Do you have a wire without texture to share as well?
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#3 |
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Looks very realistic! have you got a pic in Second Life?
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#4 | |
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![]() Quote:
Not of that specific iteration. I will post it up here when I do, however. But here are some pics from AC3D/SL of some other items from the "set". ![]() (Some items shown in the SL shot were already sculpted in AC3D and were re-used, so they don't show in the wire shot, since they didn't need to be re-made) Previous iteration of boots: ![]() Modeling: AC3D Textures: Photoshop CS4 / 3DSMax Shown here: Second Life |
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#5 |
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Latest version attached: Shown in Second Life
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#6 |
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Not to knit pick, but shouldn't the laces be crossed ?
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#7 |
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Well, I could claim fantasy design and say no, but yes...usually the laces are crossed. I felt like going with a 'straight laced' option was easier, less resource intensive and didn't take much away from the overall look of the boot.
Thanks for the reply. ![]() |
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#9 |
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Thanks for the response, Johnathan. They are quite low-poly, but not as bad as you might think. Sculpted prims have a set number of verts and you have to accomplish whatever you can within those boundaries.
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Tags |
ac3d, boot, brown, leather |
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