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27th January 2009, 05:10 PM | #1 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Rotational axis in 3D viewq
Try clicking "reset view" on the menu. You can also reset the focus point by highlighting an object and pressing the 'f' key.
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2nd February 2009, 12:08 AM | #2 |
Junior Member
Junior member
Join Date: Feb 2009
Location: Fort Campbell
Posts: 2
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Re: Rotational axis in 3D viewq
I'm pretty new at this, but I just highlight the whole thing, and drag it to center again.
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2nd February 2009, 12:10 AM | #3 |
Junior Member
Junior member
Join Date: Feb 2009
Location: Fort Campbell
Posts: 2
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Re: Rotational axis in 3D viewq
Nevermind, I just realized what you were saying. Dragging wont work if it just rotates on some random axis, and not the center. Oh well, I'm still gonna play the newb card, so I don't sound like I think I know what I am talking about but don't ha.
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3rd February 2009, 05:12 PM | #4 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Rotational axis in 3D viewq
Lol.
Highlight the object you want to rotate around, then press the 'f' key on the keyboard. This will move the center of the view from whereever it is to the center of whatever you have highlighted. The other thing, check and make sure whether you are in "spin" or "walk" mode. There's a small pull-down menu on the title bar of 3D viewport. Make sure it's set to "spin". Walk mode is useful for large scenes, but it can be hard to navigate for viewing objects. |
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