|
30th July 2008, 04:26 PM | #1 |
Senior Member
Professional user
Join Date: May 2005
Location: Norway
Posts: 883
|
Re: Diablo revisited
Well, thats easy. Select the object you want transparent and choose a color you havent used on the model. Then rightclick that color and click edit material. In thewindow that pops up you see the transparency slider. You can also adjust color and stuff there. Just set the transparency you like and close. To get the transparency to work as it should you need to always keep the object at the bottom of the hierarchy. Just drag it down. Save and close Ac3d Reopen the model and there at the end of the materials is your new transparent material. I dont know why it is like that, it just is
__________________
..............<<<<My Blog>>>>........... |
30th July 2008, 06:37 PM | #2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
Re: Diablo revisited
I happen to know the answer to that one. It's because AC3D is using hardware z-buffering. If the transparent object is drawn first, then it will already be written into the z-buffer as the "nearest" object, so the video card won't draw what's behind it at all. If the other object is already drawn though, the transparent object will get drawn on top because its nearer the screen than the object that's already in the z-buffer. The only fix for that is to sort transparent objects before sending them to the video card... which changing the order in the hierarchy does.
See: http://en.wikipedia.org/wiki/Z-buffering Oh, btw, saw the boots and helmet in your other thread. Not bad! I like the helmet. I think the boots need more of an instep/side arch though, they're too symmetrical. |
30th July 2008, 06:58 PM | #3 |
Senior Member
Professional user
Join Date: May 2005
Location: Norway
Posts: 883
|
Re: Diablo revisited
Thanks Lisa. Instep/sidearch is beyond my understanding of english and where you mean. I understand its on the side? but not much more
__________________
..............<<<<My Blog>>>>........... |
2nd August 2008, 12:26 PM | #4 |
Junior Member
Member
Join Date: Jul 2008
Posts: 20
|
Re: Diablo revisited
Lisa & tbd, many thanks to both of you for very useful hints.
|
6th August 2008, 07:46 PM | #5 |
Junior Member
Junior member
Join Date: Aug 2008
Location: Europe
Posts: 1
|
Re: Diablo revisited
This 3D model is very nice. Probably the best one I have seen in a long time. Keep it up!
__________________
AMD Athlon64 X2 4800+ @3GHz, 2GB RAM, XFX GeForce 9800GT, Vista Home Basic 32Bit SP1,GLBasic SDK Premium latest version, AC3D 6.4, ShaderMap Pro |
8th August 2008, 04:47 AM | #6 |
Senior Member
Professional user
Join Date: Dec 2007
Location: California, USA
Posts: 131
|
Re: Diablo revisited
Completely amazing TBD, the detail in the engine is fantastic, man I would kill to have your skills.
And happy early birthday as well!
__________________
I'm a modeler!! Haha... |
3rd January 2009, 02:38 PM | #7 |
Senior Member
Professional user
Join Date: Feb 2006
Posts: 219
|
Re: Diablo revisited
Have you thought of putting this model in Orbiter and have it fly ?
|
4th August 2008, 10:16 PM | #8 | |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
Re: Diablo revisited
Quote:
If you're playing soccer, the part of your foot you use when you make a nice gentle pass to a friend. i.e. The inside of your foot. There's an arch that forms between the big toe and the heel. It's most visible from the bottom, but it still causes the inside edge (left side of the right foot, or right side of the left foot) to be just a smidge taller than the outside edge even when viewing the top of the foot. Saw the gun. Love the wear marks above the button. |
|
|
|