9th March 2020, 06:02 AM | #1 |
Junior Member
Junior member
Join Date: Aug 2019
Location: UK South East
Posts: 9
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Textures not exporting to X-Plane
Hello, I have been using the latest build of AC3D & Xplane interface for many months. I have just started a new model update and all new objects that I create look fine in AC3D (textures are all there), objects seem to export OK but do not show textures. If I modify some prexisting objects they seem to work OK. I have deleted and re-installed AC3D &the plugin and gone back to factory default settings. I have built source objects in 2 3D CAD apps and exported successfully into AC3D and built a raw object in AC3D, all texture consistently OK in AC3D. I have tried flipping normals. ZIP is attached. Any help would be much appreciated, thanks.
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11th March 2020, 09:09 AM | #2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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Re: Textures not exporting to X-Plane
(moved to X-Plane discussion)
AC3D is a lot more free and easy when displaying textures. Some things need to be correct for textures to appear in X-Plane from http://www.inivis.com/forum/showthread.php?t=7174 1. file names do not accept spaces: housewall.format 2. formats must be .png or .dds 3. side measures of paint file must be equal, e.g. 512x512 4. Object must be 1. Actually I believe 3) should be "paint file sizes must be a power of 2 e.g. 512x1024. Correct me if this is not the case. The location of the file is also important, for X-Plane to pick up the file. |
11th March 2020, 12:34 PM | #3 |
Junior Member
Junior member
Join Date: Aug 2019
Location: UK South East
Posts: 9
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Re: Textures not exporting to X-Plane
Hey Andy that's a good spot, I took the space out of the filename and its now OK. BTWI confirm the PNG has to be powers of 2 up to 4096. But I have had things like 512 x 2048 that work OK. I had simply copied used the PM PNG file, which isnt space sensitive into the object library. A second set of eyes always helps so very many thanks to you.
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Tags |
export, gray, grey, texture |
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