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#1 |
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Join Date: Sep 2009
Posts: 59
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Vertex Coloring:
Concept Image: https://blenderartists.org/uploads/d...e7f65ec2d.jpeg So we can color surfaces fairly easily and achieve some nice effects with that option... But I've only just now began to learn about vertex coloring and I'm a little puzzled why AC3D doesn't have this feature? With it you can create some really nice shading and shadow effects for low poly models. Could this be a feature added in a future update? Applying Texture to Materials in the Material Palette: Concept Image: https://learn.foundry.com/mari/Conte...lection_21.jpg They are called materials in AC3D after all. You hve the specular, emissive, ambiance, etc but there should also be the option to apply a texture to the material so when your ready to paint your model you can just select the texture from the "material" palette. Tis would be really convenient for a number of reasons.It doesnt have to be like in the image supplied (with bitmapping amongst other things though that could be nice too) Just the option to add textures to the materials in the material palette would suffice. Directly Click on Surface to Apply Texture Pretty self explanatory. Maybe you could have a mode in the texture coordinate editor where you can directly apply the texture to surfaces by clicking on them and using a tiled texture (or the previously requested material) palette for easy pickings. B3D File Exporter Should Export with All Objects As Separate Entities and Not as One Yeah, back when I requested this extension I was kinda hoping that all the objects would remain their individual selves. Loading the B3D file into Blitz 3D only seems to detect one single mesh for some reason. :P Thanks for hearing my request for this exporter btw, glad you went through with it ![]() The Blocky Texture Script needs to be Integrated into the UI Finally... With the option to turn it on and off simply by clicking a simple UI button. This would be swell. :3 The Retro style game scene is getting popular again you know? And the option to flip the texture to and from the nearest filter would probably be attractive towards that "little niche" community. Overall, my use of the recent update has been pretty great so far. I enjoy the improvements in the UI and other things, but what do you think of my request list? Are any of these doable? Thanks again, Andy, you're awesome! ![]() |
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#2 |
Administrator
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Join Date: Jun 2003
Posts: 4,563
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Thanks for your interesting email.
Vertex Colors would involve huge changes to the internals of AC3D and I don't think it would benefit many users. Sorry. Yes, a lot of software has the texture in the material. It is half-implemented (estimate) but needs a lot of work to finish e.g. all the file format reading/writing. To apply texture easily and from a "palette", it's easier to use drag an icon from the desktop onto the object you want to texture. If the files are displayed as image icons, then it's much the same as a built-in texture browser. I'll have to look into the B3D importer. It does look like it's not mentioned on the features page! Can you remind me about the blocky texture script - what was that? Thanks for your kind words! |
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#3 | |
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Join Date: Sep 2009
Posts: 59
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![]() Quote:
thanks for your reply, Andy. cheers ![]() |
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#4 |
Administrator
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Join Date: Jun 2003
Posts: 4,563
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aha - that old thing!
No problem, I'll build in a setting in the Advanced section. |
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