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21st January 2008, 02:08 PM | #1 |
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Join Date: Nov 2006
Posts: 38
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Re: Texture Mapping
Hahaha, always have a chuckle when people ask, its called, SportsCar GT, grand old game, first released in 1999, has been modded with probably 300new tarck and there must be over 2000 cars.
There are many better game with high res cars ... but it just a lot of new stuff to learn to get a car in game ....my enjoyment is modelling, so my lazy bones don't want to learn the new build scenarios .... I have done all the ALMS LMP1 & 2 cars for this year but the Creation and Zytek, which I am starting now .... ( if that means anything to anyone but another motorhead ...) Steve |
21st January 2008, 03:11 PM | #2 |
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Join Date: Jan 2008
Posts: 109
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Re: Texture Mapping
Steve,
As a hobby I've been putting cars into a game called rFactor, which you've probably heard of. It's newer and more highly detailed than SCGT, but actually has some similarities to SCGT. Some of the game parameters from SCGT are still used in rFactor. We should collaborate on some project. Last edited by Toronto; 21st January 2008 at 05:46 PM. |
16th February 2008, 02:29 PM | #3 |
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Join Date: Jan 2008
Posts: 53
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Re: Texture Mapping
Keith its actually not as hard as it sounds .All you need to do is use photoshop to make the texture map then ,click load texture ,then hit the texture cord editor and apply a texture to each part of the model.Make sure you have the object surface selected then you can select different parts of the model and apply the texutre to it .
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16th February 2008, 04:43 PM | #4 |
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Join Date: Mar 2007
Location: Minnesota
Posts: 97
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Re: Texture Mapping
Keith,
Search the forums for "texture mapping", you should find plenty of help. Hope this helps. Grease |
17th February 2008, 10:30 AM | #5 |
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Join Date: Feb 2008
Posts: 7
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Re: Texture Mapping
I have to thank you for your input Fusedgore. You gave me a very valuable sentence "Make sure you have the object surface selected then you can select different parts of the model and apply the texutre to it ." I had put two solids together Extruded Cube and extruded Elliptical to get the roof curvature and I tried to selct the surfaces and couldn't. Thank you once again.
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16th February 2008, 08:29 AM | #6 |
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Join Date: Feb 2008
Posts: 7
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Re: Texture Mapping
I wondered if anyone out there could give me a "click-by-click" intro to the Texture Coordinate Editor?
I am starting with a simple model of a railway goods wagon (rectangular in plan and elevation with a curved roof). I have got as far as loading the texture etc, and I can see the texture in the TCE, but I cannot seem to put the right textures on the correct sides of the Model. I try the front then the back and then both sides, but every time I change to each facia, the textures change on the other faces. I have seen the Layouts in your tutorials where each side of the model is laid out on the overall texture but I can only see one at a time before I change to another facia and then it all goes haywire. Please help!! |
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