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#1 |
Junior Member
Junior member
Join Date: Apr 2020
Posts: 4
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Does the “README” file which is an execute file which I have not encountered before. Get put into the Plug In folder along with the Mac.p and .tcl files? The Blender files used in X-Plane won’t open and I’m wondering if this is why.
X-Plane 11.41r1 iMac 2017 32/8gig OS X Catalina 10.15.4 Thanks for any info provided PawPaw |
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#2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,541
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Just the .p and .tcl files are needed.
Instructions at the bottom of the post here: http://www.inivis.com/forum/showthread.php?t=7032 You can tell that the X-Plane plugin has loaded into AC3D by looking at the main menu bar, which has an X-Plane entry on the right hand side. |
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#3 |
Junior Member
Junior member
Join Date: Apr 2020
Posts: 4
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Thanks for the info but after Launching and quitting AC3D I can not find any data refs files.
INSTRUCTIONS: The folder is created when AC3D first runs so after starting AC3D once, quit it and navigate a finder window to ~/Library/Application/com.inivis.ac3d/plugins (Where "~" is your Home directory). "/Library/Application/com.inivis.ac3d/plugins “ Does not appear be in the Library? I did a system wide search and still found nothing with this path. I’ll attach a screen grab What is the name of the folder that is created after launching and quitting AC3D and where is it supposed to reside? Thanks Again |
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#4 |
Administrator
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Join Date: Jun 2003
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It should be there (com.inivis.ac3d) after AC3D is first run.
You may need to make it more visible(/writable?): https://osxdaily.com/2011/07/22/acce...-in-os-x-lion/ Let us know how it goes. |
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#5 | |
Junior Member
Junior member
Join Date: Apr 2020
Posts: 4
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Thanks again for the help |
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#6 |
Administrator
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Join Date: Jun 2003
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Yes, you'll need to put your own datarefs file in the plugins folder with the .tcl and .p files.
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#7 |
Junior Member
Junior member
Join Date: Apr 2020
Posts: 4
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