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23rd September 2013, 06:25 PM | #1 |
Junior Member
Junior member
Join Date: Mar 2005
Posts: 4
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Re: plane doesn't get textured in external app - uvs missing?
Hi uani,
Attached here is a screenshot consisting of a grid and a plane, in unity, using one material textured, both created in ac3d. To make this, I created an ac3d mesh object. Then I baked the default checker materials to a texture using the ac3d plugin called "Render To Texture" I applied this texture to the grid, as well as all white material. I made a second plane, the same size as the grid, and applied the same texture and white material. Export to Collada .dae. Import to unity. At this point, all I had to do was reassign the texture to the material. (There is probably something simple to carry in the textures, as I know I have had it work before) I hope this helps Regards, Dave |
Tags |
3ds, planes, texture, unity3d, uvs |
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