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Old 16th May 2007, 08:08 PM   #1
jmaida
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Lightbulb Better "light" parameters

I would like to see more more comprehensive definitions of a light source to make better use of the extensive light source parameters in POV or other renderers.
Perhaps make lights more like an object with rotations, directionality, color, etc.
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Old 17th May 2007, 01:07 AM   #2
little_penguin
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Default Re: Better "light" parameters

yep that would be nice

for povray u can add lights in object property dialog:
- create a simple object
- move it there where u want to have the lightsource, then u can use coordinates of object for the lightsource
- press F9, add something like this:

Code:
//the object wont be visible
no_shadow
no_reflection
no_image
}
light_source {
  <4, 5, 2>
  color White
  area_light <4, 0, 0>, <0, 0,4>, 5, 5
  adaptive 1
  jitter
 }
light_source {<1.6419, 2.1103, 0> color rgb < 1 1 1 >
shadowless
// no } here!
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Old 17th May 2007, 11:13 AM   #3
jmaida
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Lightbulb Re: Better "light" parameters

I have done this sort of editing to POV. I found I can insert POV keywords for a lightsource by using the object property editor in AC3D to add those keywords via object data text. This is OK, but it is just not quite enough. This is why I raised the suggestion. Thanx for your feedback. I'll just get better at using POV I suppose.
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Old 18th May 2007, 04:31 AM   #4
little_penguin
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Default Re: Better "light" parameters

completly agree, imho a better povray integration would make ac3d much more valuable.
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Old 18th May 2007, 04:27 PM   #5
Tartarooga
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Default Re: Better "light" parameters

Hi all, I agree that lighting is a bit too basic, what I would like to see is better control over lights, colour and intensity, spot light and flood light, with realistic shadows, then AC3D would make this program a real winner.

What are your Idea's on lighting effect
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Old 18th May 2007, 05:54 PM   #6
little_penguin
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Default Re: Better "light" parameters

Quote:
lighting is a bit too basic, what I would like to see is better control over lights, colour and intensity, spot light and flood light, with realistic shadows
imho this isnt necesary for a 3d modeling program, but more adjustment possibilities for render programs would be nice (area light n such stuff)
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