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Old 8th January 2014, 07:49 PM   #1
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Join Date: Sep 2009
Posts: 59
Arrow absolute rotation values

I think it would be extra helpful if not only each object retains its x,y and z values but also its pitch, yaw and roll values.

This would be useful for like when your using a multi-mesh model in a game, you could automatically have the in-game entities correctly pointed where you want them to be pointed (ex: the player mesh pointed at the entrance of a building at the start of the level)

if there's an option to retain an objects absolute rotation values in AC3D then I havent found it yet :P
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