Go Back   AC3D Forums > General > AC3D Suggestions
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 20th June 2005, 07:13 PM   #1
Oggan
Junior Member
Member
 
Join Date: Oct 2004
Posts: 22
Default real-time subdivision preview

im working on a human head right now, and i keep subdividing it and then using undo to see what it will look like after subdivision all the time.

and i got the idea that it would be nice if i could see in one of the windows what it would look like after subdivision, in real-time. preferably both mirror and subdivision. i guess this would take a lot of cpu usage though.

anyway, just an idea
Oggan is offline   Reply With Quote
Old 20th June 2005, 10:20 PM   #2
Thaellin
Senior Member
Professional user
 
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
Default

You could, instead, select your object and press 'F9' - object properties. You can then set a subdivision preview level. Leter you can commit the subdivision (under the object menu).

Hope that's what you're looking for.
-- Jeff
Thaellin is offline   Reply With Quote
Old 21st June 2005, 02:16 AM   #3
Andy
Administrator
Professional user
 
Andy's Avatar
 
Join Date: Jun 2003
Posts: 4,382
Default

Yep - like Jeff said, set the preview level and then press 'd' in the views to switch between normal and subdivided.

Andy
Andy is offline   Reply With Quote
Old 21st June 2005, 11:57 AM   #4
Oggan
Junior Member
Member
 
Join Date: Oct 2004
Posts: 22
Default

heh, i just found that out when playing around a bit.
was just about to write that here and then i read ur posts.

im looking at the subbed version in the 3D window right now when working int he other windows, one question though.

is there any way of seeing ONLY the preview of the subbed version and not the lines of the non-subbed one?

wow, so much easier and faster using this method..
Oggan is offline   Reply With Quote
Old 21st June 2005, 12:25 PM   #5
Thaellin
Senior Member
Professional user
 
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
Default

One of the buttons in the window controls is a 'view clean' button. You can toggle this to see what the image is like without any editor decorations.

-- Jeff
Thaellin is offline   Reply With Quote
Old 21st June 2005, 12:25 PM   #6
Oggan
Junior Member
Member
 
Join Date: Oct 2004
Posts: 22
Default

and still the mirroring thing.. is there any of way previewing what the object would look like after mirroring and then subbed?


guess this isnt rly the right place to ask about these stuff, but whatever..

and thanks by the way, hehe
Oggan is offline   Reply With Quote
Old 21st June 2005, 11:03 PM   #7
Thaellin
Senior Member
Professional user
 
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
Default

There is a realtime mirror option in... the object menu? View menu? Can't remember...

-- jeff
Thaellin is offline   Reply With Quote
Old 22nd June 2005, 05:09 AM   #8
Oggan
Junior Member
Member
 
Join Date: Oct 2004
Posts: 22
Default

yea, i know theres a realtime mirroring in the view -> mirror, but it doesnt work together with subdivision preview. leaves a big gap in the middle.
i mean a way of previewing the both together.

thanks tho
Oggan is offline   Reply With Quote
Old 22nd June 2005, 12:34 PM   #9
Thaellin
Senior Member
Professional user
 
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
Default

Ah - this is because th half you have modelled is subdivided and then mirrored. The open edge along the seam is subdivided in a way that does not preserve the edge.

I agree that it would be good for open edges in a subdivision to only be subdivided in a way that would preserve the plane of the edge. 3DStudioMAX does this (and GMAX), and it makes working with subdivisions much nicer.

Might be a bit tricky to code, but I think it would be a real improvement.

Andy?
-- Jeff
Thaellin is offline   Reply With Quote
Old 22nd June 2005, 03:23 PM   #10
Oggan
Junior Member
Member
 
Join Date: Oct 2004
Posts: 22
Default

hmm, but..

an easy way of doing it would be to simply make it mirroring the image be4 subdividing it..

well, hmm.. actually its a lil more to it than that.. it would have to treat the mirrored side of the object as real, in order to make the it subdivide right by the edge.

but its not that much of a difference..
Oggan is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 02:38 AM.


AC3D Forum
(C) Inivis Limited 2020