Go Back   AC3D Forums > General > AC3D Suggestions
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 8th January 2014, 07:49 PM   #1
avesthefox
Member
Expert member
 
Join Date: Sep 2009
Posts: 59
Arrow absolute rotation values

I think it would be extra helpful if not only each object retains its x,y and z values but also its pitch, yaw and roll values.

This would be useful for like when your using a multi-mesh model in a game, you could automatically have the in-game entities correctly pointed where you want them to be pointed (ex: the player mesh pointed at the entrance of a building at the start of the level)

if there's an option to retain an objects absolute rotation values in AC3D then I havent found it yet :P
avesthefox is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 01:16 AM.


AC3D Forum
(C) Inivis Limited 2020