29th September 2008, 02:51 PM | #11 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Open sculptie (tga) in ac3d?
Yes, that too. Actually, that's the part that's hanging me. Importing a sculpty is already done. It's exactly the same code as the displacement mapper plugin I released a while ago, except on three channels.
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