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10th September 2016, 04:57 AM | #1 |
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how to get cylindrical fuselage texture projection
ac3d seems to make the fuselage texture a flat side on projection but i noticed some xplane authors use a cylindrical projection so that the rivets dont stretch into lines at the top and bottom of the fuselage. how can i do this?
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13th September 2016, 08:22 PM | #2 |
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Re: how to get cylindrical fuselage texture projection
With the UV map plugin.
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14th September 2016, 06:09 AM | #3 |
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Re: how to get cylindrical fuselage texture projection
where can i get this UV map plugin, and how do i use it
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14th September 2016, 01:35 PM | #4 |
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Re: how to get cylindrical fuselage texture projection
If you don't already have it, you can get it here:
http://www.inivis.com/supercoldmilk/ac3dplug/index.html |
24th November 2016, 05:28 PM | #5 |
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Re: how to get cylindrical fuselage texture projection
i put a mesh on the fuselage texture to see if it would work and it doesnt seem to be working, the top is still stretched, am i doing something wrong?
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27th November 2016, 08:47 AM | #6 |
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Re: how to get cylindrical fuselage texture projection
Have a look in the Tools->TCE to see what it did. You probably want the axis setting to be X or Z in the UV Map settings for the cylinder map.
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