Go Back   AC3D Forums > General > AC3D General
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 18th October 2003, 03:03 AM   #21
-WOODY-
Senior Member
Professional user
 
Join Date: Sep 2003
Location: Homje of the Indy 500
Posts: 176
Default Re: Hey guys...

Is that just a single player flight sim or can you get on-line and and have multiplayer dog fights?
Those planes look really good!
-WOODY- is offline   Reply With Quote
Old 20th October 2003, 10:48 PM   #22
Razer
Senior Member
Professional user
 
Join Date: Aug 2003
Posts: 194
Default Re: Hey guys...

it has multiplayer and there is a whole group working on WW1 that has bombers and everything.

http://www.openplanesims.com/modules...=viewforum&f=5


here is the forum for the WW1 crew
Razer is offline   Reply With Quote
Old 21st October 2003, 02:43 AM   #23
Andy
Administrator
Professional user
 
Andy's Avatar
 
Join Date: Jun 2003
Posts: 4,381
Default Re: Hey guys...

Razer,

Did you manage to get the plugins compiled against AC3D 4?

Andy
Andy is offline   Reply With Quote
Old 21st October 2003, 10:35 AM   #24
Razer
Senior Member
Professional user
 
Join Date: Aug 2003
Posts: 194
Default Re: Hey guys...

i didn't since i don't really work on models for that game unless its to help someone out.
Razer is offline   Reply With Quote
Old 1st November 2003, 05:00 PM   #25
Cowboybebop
Senior Member
Professional user
 
Join Date: Oct 2003
Posts: 155
Default Re: Hey Woody

Quote:
Originally Posted by PeteyPixel
Instead of extruding out the shape with ellipses, did you ever consider just using the convex surface function in the vertex menu? It will automatically drag the shape of the fuselage through all of those verts. Not always perfect, and it should only be used to model simple paths (ie. just the fuselage, not fuselage and wings). The good thing about it is that the vertex's on each ellipse don't have to match up or be the same number and you can move the vertex's after the shape has been created. Much easier. Then you can boolean out your holes or just cut the fuselage yourself with the insert vertex function. Just some info. Peace
Can you give me a example of what your talking about I am trying to do it but I can't figure it out. Using the extrude method I get lines at the point of extraction that I don't know how to get rid of.
Cowboybebop is offline   Reply With Quote
Old 1st November 2003, 05:02 PM   #26
Andy
Administrator
Professional user
 
Andy's Avatar
 
Join Date: Jun 2003
Posts: 4,381
Default Re: Hey guys...

The convex surface/object function is illustated in the manual with a fuselage example.

Andy
Andy is offline   Reply With Quote
Old 1st November 2003, 05:51 PM   #27
Cowboybebop
Senior Member
Professional user
 
Join Date: Oct 2003
Posts: 155
Default Re: Hey guys...

thanks, sorry for the oversite
Cowboybebop is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 09:31 PM.


AC3D Forum
(C) Inivis Limited 2020