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Old 11th November 2009, 02:25 AM   #1
lisa
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Default PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

A new plug-in is available for rendering to texture maps. Use this plug-in to render:

- Light Maps
- Ambient Occlusion Maps
- Object Space Normal Maps
- Tangent Space Normal Maps

Download it here:
http://www.independentdeveloper.com/...rtotexture.zip

Usage instructions are in the readme.txt
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Old 11th November 2009, 09:17 PM   #2
donamy
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

I think I love you Lisa !!
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Old 13th November 2009, 08:37 AM   #3
lisa
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Lol, I'm glad you like it.

Here's another test scene for everyone to play with:
http://www.independentdeveloper.com/...windowtest.zip
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Old 13th November 2009, 04:17 PM   #4
Mossie
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

I'm amazed, this is taking AC3D to a new level. Once I get home I'll test the ideas for my virtual museum, not sure it will cope with free flowing movement around the model, but I think it will add more then just displacement texturing.

I'm going to have to work on single texture set for the buildings, inside and one for the outside to make this work, but should produce a great result.

Lisa, great stuff. Your a star.
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Old 14th November 2009, 06:46 AM   #5
luuckyy
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Thanks lisa, it's a very nice addition to AC3D.
Now I wish we could have more than just the white fixed brightness point lights currently available to work with ...
Anyway great stuff !
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Old 18th November 2009, 12:51 PM   #6
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

This looks like some pretty clever work - probably fun to create, too =)
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Old 18th November 2009, 03:54 PM   #7
lisa
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Thanks everyone.

Quote:
Originally Posted by luuckyy View Post
Now I wish we could have more than just the white fixed brightness point lights currently available to work with ...
Actually, the renderer will let you colorize the lights by setting the object properties.

Just put the string "color" with your red, green, blue and intensity values in the object data text of the object properties dialog. ie. "color 1.0 .5 .5 2.0" would create a very bright reddish light.
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Old 20th November 2009, 02:36 PM   #8
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Quote:
Originally Posted by lisa View Post
Actually, the renderer will let you colorize the lights by setting the object properties.
Indeed, and it was written in the readme file ... sorry for that
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Old 20th January 2010, 01:51 PM   #9
bdkhoops
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Lisa, this is an amazing addition to the software. Up until this point I haven't been concerned with having my texture coordinates overlap. In fact, I had purposely overlapped them at times. Is there an easy way to unwrap an objects texture map so that every face is mapped without overlapping? I also find it difficult to get angled surface to map flat. Any ideas?

One more question. Is there an option in your GUI to burn the texture into the shadows and everything but delete all of the unused portions of the texture?

THANK YOU
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Old 20th January 2010, 04:38 PM   #10
lisa
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Quote:
Originally Posted by bdkhoops View Post
Lisa, this is an amazing addition to the software. Up until this point I haven't been concerned with having my texture coordinates overlap. In fact, I had purposely overlapped them at times. Is there an easy way to unwrap an objects texture map so that every face is mapped without overlapping? I also find it difficult to get angled surface to map flat. Any ideas?
I usually map it in sections. There's another set of plugs I wrote that will break up the model by crease angle that you might find useful: http://www.independentdeveloper.com/...ap-by-material

For angled surfaces, sometimes I will rotate the model, apply the mapping so I get the projection I want, then rotate the model back to its original position.

I don't know of any way to do this completely automatically within AC3D, but I just learned this morning that Ultimate Unwrap 3D will create a unique atlas. The atlas looks a little odd, but it is non-overlapping.

Quote:
Originally Posted by bdkhoops View Post
One more question. Is there an option in your GUI to burn the texture into the shadows and everything but delete all of the unused portions of the texture?
Hmmm. I'm not sure I follow you. Do you mean to mask just the mapped parts? You could, I guess, create an alpha mask by setting your surface material to white and using render "Material Colors" to create a map of which areas are used, then use the alpha mask within your paint program to clip the shape. Is that what you mean?
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