12th June 2005, 06:47 PM | #6 |
Senior Member
Professional user
Join Date: Aug 2004
Location: Greece
Posts: 164
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First of all, it must be fully configurable.
Digital pad for camera (1) rotation Digital pad for camera (2) movement and analog stick for the pitch (i thing that's the mame (of the right mouse action)) All these for 3d In 2d digital pad to camera movement, L1 L2 fo zoom in/out -> also in the 3d mode. In polygon creation, analog stick instaid (i thing i wrote it bad) the mouse job, a button for placing the verticks. What about this? |
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