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5th March 2014, 08:52 PM | #1 |
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Re: Quasi-Random Bumpy Texture?
There is a subdivide tool under the surface menu, too.
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10th March 2014, 10:07 AM | #2 |
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Re: Quasi-Random Bumpy Texture?
Well it has Divide, not a true subdivide.
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10th March 2014, 10:20 AM | #3 |
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Re: Quasi-Random Bumpy Texture?
Unfortunately, these plugins require polygon count to work, and I don't think 3D printing works with bump maps.
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11th March 2014, 08:15 AM | #4 | |
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Re: Quasi-Random Bumpy Texture?
Quote:
I've been playing with different tiling looking for a way to generate textured surfaces, e.g., hammer marks. The semi-randomness has been eluding me so far, but I've generated a nice diamond grip pattern as well as egg-carton shapes. Ron |
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11th March 2014, 10:30 AM | #5 | |
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Re: Quasi-Random Bumpy Texture?
Quote:
The noise option was... "less than optimal" in actual practice.
__________________
It is by caffeine alone that I set my mind in motion. It is by the syrup of cola that thoughts acquire speed, the ears acquire ringing, the ringing becomes a warning. It is by caffeine alone that I set my mind into motion. |
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11th March 2014, 11:44 PM | #6 | |
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Re: Quasi-Random Bumpy Texture?
Quote:
The tilings I've been doing have been to try and find some geometry that will make a decent hammered look, or ray skin (rough, pebbly leather). http://math.lbl.gov/voro++/about.html has some cool looking geometry. Probably not printable as is, but interesting. |
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