9th December 2005, 07:45 PM | #1 |
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Smoothing question.
on several things, when I apply smoothing some of the surfaces still stick out, how do you remedy this?
example: thanks[/img] |
9th December 2005, 10:36 PM | #2 |
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See if increasing the "crease angle" helps (in the Object Properties box - F9).
Dennis |
10th December 2005, 04:22 PM | #3 |
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perhaps this is a better example.
someone metnioned "smoothing groups" or something from 3Dsmax flipped normals, and all kinds of stuff and same result : P |
10th December 2005, 06:13 PM | #4 |
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Perhaps all the vertices between the surfaces aren't shared? Try this:
1. Make sure all surfaces to be smoothed together are in the same object. (Object -> Merge if not) 2. Select the object, go into Vertex mode, then perform a "Vertex | Snap together by distance..." --- give the distance there some small number, like 0.0005. 3. Back in Object mode, perform an Object -> optimize vertices. This will remove vertices that are in virtually the same place but not shared between surfaces. hope that helps Dennis |
10th December 2005, 07:51 PM | #5 |
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still there X(
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10th December 2005, 10:23 PM | #6 |
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Is there any way you could make the model available online (at least the surfaces/pieces you're having problems with, not necessarily the whole model)?
If you don't have a place to land the file online, PM me and I can send you my email address. |
11th December 2005, 12:19 AM | #7 |
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bleh while chopping it up to send to you, I made the two triangles red, and then changed them back to white, simply because I'd never bothered messing with the material bit, at which point they blended in perfectly X(
it doesn't make alot of sense to me since there's only one white color, but if it's fixed I'm not going to complain : ) thank you for your enduring patience with my obvious noobishness : ) |
11th December 2005, 02:41 AM | #8 |
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Ah - that would certainly do it, too --- I didn't think of that myself - good catch
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