Go Back   AC3D Forums > General > AC3D Suggestions
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 20th October 2006, 02:28 PM   #1
salva
Junior Member
Junior member
 
Join Date: May 2006
Posts: 6
Default Texture baking plugin?

Hi!

It would be a marvelous thing if ac3d would have the capability of baking texture!!
a very useful function for all those that use ac3d for create models for games!!.




greet

salva.
salva is offline   Reply With Quote
Old 15th November 2006, 08:04 PM   #2
stiklewave
Member
Advanced member
 
Join Date: May 2004
Posts: 30
Default Re: Texture baking plugin?

What is that? how works?
__________________
Yo man! lets blow it moma suker, hawooo!
http://usuarios.lycos.es/stiklewave/signs/sign14.jpg
stiklewave is offline   Reply With Quote
Old 23rd November 2006, 04:35 PM   #3
donamy
Senior Member
Professional user
 
Join Date: Feb 2006
Posts: 219
Default Re: Texture baking plugin?

Oh yes please !!! It makes things like virtual cockpits almost real looking.
donamy is offline   Reply With Quote
Old 31st December 2006, 02:20 AM   #4
Thaellin
Senior Member
Professional user
 
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
Default Re: Texture baking plugin?

Could you describe that a bit more? Are you referring to taking a texture map which has been applied to a model and using it to color the model vertices?

-- Jeff
Thaellin is offline   Reply With Quote
Old 31st December 2006, 09:25 AM   #5
donamy
Senior Member
Professional user
 
Join Date: Feb 2006
Posts: 219
Default Re: Texture baking plugin?

It is a way of using lights, to apply shadows and highlites to the texture.
donamy is offline   Reply With Quote
Old 11th March 2007, 11:41 AM   #6
salva
Junior Member
Junior member
 
Join Date: May 2006
Posts: 6
Thumbs up Re: Texture baking plugin?

Hi! really don't know what is it the texture baking? then:
if we texturing a model and we then illuminate it from a side, the illuminated part
is clearer and that not illuminated is darker (logic no!) but this effect could be seen only in the program in which we are working the model, if we export the model in an any format, for example 3ds, remains only the model and the texture, but the illumination and the shadows don't come saved, with the texture baker instead, this could be done, practically we create the model, we give him a texture, we illuminate it from one side and with the texture baker we render them and all the information of light and shadows of the model would be saved on the UV texture map, as if we use the model in an other program that doesn't have lights, it give us the feeling that the model comes illuminated from a side like in this image from a barrel textures created with blender:

greet.

Salva
Attached Images
 
salva is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 10:33 PM.


AC3D Forum
(C) Inivis Limited 2020