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26th October 2007, 04:53 PM | #1 |
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Extend surface to intersect another surface.....
Hi guys.....
Heres somthing that would make my life easier! I'd like to be able to extend a surface until a surface edge (or vertex.....) intersects the nearest surface......so......in the attached pic, I'd like to be able to extend the upper edge of the yellow surfaces until they intersect with the upper red surface (if that makes sense!). Can this be done already? Have I missed somthing? Cheers! Coanda |
27th October 2007, 11:24 AM | #2 |
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Re: Extend surface to intersect another surface.....
The "Move toward" plugin could help you here (by moving your yellow surfaces vertices 100% toward the above red surfaces).
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27th October 2007, 12:30 PM | #3 |
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Re: Extend surface to intersect another surface.....
Thanks, I'll give it a try.....
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31st October 2007, 12:28 PM | #4 |
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Re: Extend surface to intersect another surface.....
Why don't you try extending the first surface beyond the second one, then using the latter as a knife and eventually getting rid of the exceeding part?
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31st October 2007, 04:46 PM | #5 |
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Re: Extend surface to intersect another surface.....
luucky - no joy unfortunately, the plugin has its uses but not here....
coldby - That is my usual method for intersecting complex objects in order to make neat joints. The boolean ops don't work on these structures very well (if at all....). The knifing can only effectively be done by dividing the surfaces of the objects a great deal - this wastes allot of time clearing up the excessive numbers of surfaces. I was just hoping for a great deal quicker 'included' method, one that I quite like is included in solid edges 3d modeller.... I think things could be better if boolean operations were not required to be made from solids. coanda |
1st November 2007, 03:15 PM | #6 |
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Re: Extend surface to intersect another surface.....
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2nd November 2007, 03:33 PM | #7 | |
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Re: Extend surface to intersect another surface.....
Quote:
I did make a small test on my side the other day, and it worked (again in the way I thought it was supposed to). It might or not help you, but when moving toward surfaces, I found that these surfaces have to be planar, otherwise the result isn't correct. Good luck !
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