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#1 |
Junior Member
Member
Join Date: Nov 2007
Posts: 15
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It seems my sculptie looks inside out in world. I flipped to x.
How do you fix this? Thanks |
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#2 |
Junior Member
Member
Join Date: Nov 2007
Posts: 15
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Flip normals doesn't seem to do anything.
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#3 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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- Surface > Flip normal
- Surface .> Change vertex order - In the TCE > Flip Horizontal That should do it. The flip horizontal may or may not be needed depending on what was flipped. |
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#4 |
Junior Member
Member
Join Date: Nov 2007
Posts: 15
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Thanks, I ended up flipping the tga in ps, and it worked. Did not realize I had to do so many steps in ac3d.
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