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23rd April 2008, 12:28 AM | #1 |
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Advanced member
Join Date: Aug 2007
Posts: 41
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Re: Sculptie Extrusion messing up UV Map
This has been tough for me too. If you use that sculpty extrude button it seems to fail most of the time. Sometimes it does work though. It seems like if I use it from the start and use that program sculptyspace you can open them in that to see if it even worked without bothering loading them up into SL first. Just do a search for that program and try things in there first. You can import the sculpted prim map and put a texture on it too. It's really useful for trial and error.
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23rd April 2008, 01:32 AM | #2 | |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Sculptie Extrusion messing up UV Map
Quote:
The sculpy extrude function is actually one I've had some help on, so knowing how to reproduce the problem will go a long way toward fixing it. |
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24th April 2008, 05:53 PM | #3 |
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Advanced member
Join Date: Aug 2007
Posts: 41
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Re: Sculptie Extrusion messing up UV Map
Well as a test I was making a pillar which you know about, and I had done the extrude, everything looked fine and I can always tell from the maps if they are going to fail. I did another and everything still looked good. It loaded up nicely in max and maya as well as zbrush, but in the viewer it looked all crazy - the extreme stretch. I'll mess with it later again and try to do something else to get a better explanation of what's going on with it.
Actually after posting this I just went back to messing with the TCE but I wanted to try an extrude for two eyes that protrude, it did it in that instance on one eye but not the other. I should have saved it but next time I see this happen, I'll post up a broken one so you can load it up yourself and see what's going on. Last edited by Severa; 24th April 2008 at 05:55 PM. |
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