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Old 12th May 2006, 05:34 PM   #1
luuckyy
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Take your time Dennis, no problem :wink:
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Old 10th June 2006, 05:25 PM   #2
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Question Re: Surface / Divide

Dennis, any news on that tool ?
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Old 10th June 2006, 10:38 PM   #3
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Quote:
Originally Posted by luuckyy
Dennis, any news on that tool ?
This is actually next on my list after the 1.1 Greeble release --- that one's pretty much wrapped up, so look for something here soon.

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Old 11th June 2006, 04:16 AM   #4
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Default Re: Surface / Divide

OK Dennis, thanks
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Old 16th June 2006, 12:26 PM   #5
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Default Re: Surface / Divide

Ok - the plugin is released (Alpha) --- see here: http://www.ac3d.org/forum/showthread...5089#post15089

Let me know if you have any problems.
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Old 19th June 2006, 10:44 AM   #6
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Default Re: Surface / Divide

Hi,
I am just new to AC3D but one thing I came accross that was missing for me is a quick and easy-to-use knife-tool.
Yes, I have read the discussions about the AC3D knife tool and have tried both existing plugins (the more complex and the more simpler variant) but both are still too mouse-click-intensive to be a helpfull tool for quick detailing.

In my eyes the existing knife tool is excellent for complex cut operations. But just for adding some additional rows of points/edges to a mesh it consumes far too many clicks.

If I look to other professional 3D modelers - most of them have knife-tools simply working "on screen". Meaning: you have one (or more) objects in a view, click somewhere outside the object you want to knife and drag accross it until you reached the desired position. Release the mouse-button finishes the knife operation and additional points and edges are added to the mesh imediately.
In most 3D modelers this works dependent on the view direction and often you are able to press and hold [shift] or [crtl] to go into a orthogonal mode only allowing vertical or horizontal cuts related to the view.

Another variant of this tool is to do the cut with a poly-line. Cut is done immediately after the last point of the poly-line has been set.

Examples are:
1. Variant: Lightwave, Metasequoia
2. Variant: Blender, Lightwave (also possible with a spline)

The simpler variant of the knife-tool is half-way there. It would be really usefull if you could knife by drawing the poly-line - a kind of "knife-poly-line".
Selecting the knife, then selecting the object and finally selection the knife direction are too many clicks.

Is it possible to implement something as described above?

dehkah

Last edited by dehkah; 19th June 2006 at 10:53 AM.
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Old 19th June 2006, 02:11 PM   #7
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Default Re: Surface / Divide

Quote:
Originally Posted by dehkah
Is it possible to implement something as described above?
It would take a change to the AC3D code --- there's just no practical way to do it in a plugin. When I did the Ortho-Knife, I was going for the simplest approach possible, but, as you describe, it's no substitution for a "real" knife tool.

Would love to see this in a future version of AC3D...
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Old 13th May 2006, 04:08 AM   #8
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Select Edges would simplify this nicely, wouldnt it?
Maybe an option for 6.01?
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Old 13th May 2006, 12:08 PM   #9
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Quote:
Originally Posted by Spinner
Select Edges would simplify this nicely, wouldnt it?
Maybe an option for 6.01?
While there's no tool to select all edge surfaces per se, AC3D 6.0 has Select Loop now (Edit -> Select Loop).

Just select two adjacent rectangles and press "L" and it will select adjacent rectangles. For example, with the following selection:



Pressing "L" yields:



The only caveat is that it only works on quads/rectangles.

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Old 14th May 2006, 03:38 AM   #10
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Ye, I'd seen that.
What I meant was without selecting the edges that parallel the loop direction. Only selecting the edges perpendicular to the direction you're intending to slice, for quads.
It'd help for tri's too. It'd allow add vertex and slice mid point edge selected to mid point edge selected.
The program seems to be half way there already, in that, we can edge extrude . Its restricted to selecting only one edge on a poly though and cant select more than that without selecting all the poly, whether tri or quad. If we could select two on a quad or two on a tri, we'd be in business.
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