9th August 2004, 12:47 PM | #1 |
Junior Member
Junior member
Join Date: Jan 2004
Posts: 3
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Transparent parsing problem
Hi All
Been having problems parsing transparent values to pov ray and thought it was my new video card radeon 9800 To cut a long story short I noticed this the other day and realised the headbanging was in vain. #declare ac3d_col_33 = texture { pigment { color rgbf < 0.247 0.278 0.333 0>} finish { ambient 0 specular 0.953 roughness 0.078125} } #declare ac3d_col_34 = texture { pigment { color rgbf < 0.75 0.75 0.75 0>} finish { ambient 0.117188 specular 0.75 roughness 0.2} } #declare ac3d_col_35 = texture { pigment { color rgbf < 0 0 0 0.847>} finish { ambient 0.2 specular 0.502 roughness 0.078125} } union { light_source {<0, 3.74, 2.38419e-006> color rgb < 1 1 1 >} it should look like this in povray 3.5 and 3.6 #declare ac3d_col_33 = texture { pigment { color rgbf < 0.247 0.278 0.333 0>} finish { ambient 0 specular 0.953 roughness 0.078125} } #declare ac3d_col_34 = texture { pigment { color rgbf < 0.75 0.75 0.75 0>} finish { ambient 0.117188 specular 0.75 roughness 0.2} } #declare ac3d_col_35 = texture { pigment { color rgbt < 0 0 0 0.847>} finish { ambient 0.2 specular 0.502 roughness 0.078125} } union { light_source {<0, 3.74, 2.38419e-006> color rgb < 1 1 1 >} Is this unique to me or is it a AC3D bug a f instead of a t Its only one little letter but it makes a big difference and its the first time I can blame AC3D or maybe not. :lol: Time will tell. Thanks anyone and all |
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