Go Back   AC3D Forums > Technical > AC3D Developers
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 20th August 2003, 01:19 PM   #1
Thaellin
Senior Member
Professional user
 
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
Default add_*_head vs add_*

Another 'why' question, here...

Given the performance benefits of add_*_head, why would one use the non-head variants? What do they do differently, and why?

I'm referring to the vertex and surface routines in particular, here, not the vanilla linked-list manipulators.

-- Jeff
Thaellin is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 10:28 PM.


AC3D Forum
(C) Inivis Limited 2020