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Old 9th February 2022, 11:31 AM   #1
mbogucki
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Default Noob texturing question.

Hi everyone,
Sorry for the noobish question.

[Some background:] Need to create what looks like an extruded heart shape.
Plan on exporting to collada/dae to be used in opensim/osgrid.
Making as a tombstone for a deceased RL friend.

I started with a cylinder added extra vertices and shaped it into a heart.
Initial export and viewing in osgrid looks good. However when I attempt to texture it, I noted only the out edge of the heart is textured. The two faces <originally the top / bottom of the cylinder> remain greyed out.

I've attempted to make a ordered surface, etc. But cannot seem to get the texture to flow over these two surfaces. <again top and bottom of cylinder>
I've added some screenshots to further explain.

Any recommendations?

Thank you.
--mbogucki
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Old 10th February 2022, 05:18 AM   #2
Andy
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Default Re: Noob texturing question.

Select only the front and back surfaces, open Tools->Texture-coordinate-editor and press Remap front or back to map the texture to those surfaces.
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Old 10th February 2022, 12:17 PM   #3
mbogucki
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Default Re: Noob texturing question.

Hi Andy,
Thank you, so much, for getting back to me.
I came up with a solution/work-around by using a block and manually moving the vertices around to limit the distortion on the front and back faces.
Turned out pretty good; however your solution is certainly easier and faster.

Again much appreciated. <and noted for future reference.>


As mentioned in the OP, this was meant as a virtual-headstone/marker for a friend, whose friend passed away. Here's the outcome in case anyone's interested. <see attachment>

Cheers.
--Mike
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Old 10th February 2022, 12:53 PM   #4
Andy
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Default Re: Noob texturing question.

That's a really nice tribute.
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