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#1 |
Junior Member
Junior member
Join Date: Feb 2006
Location: South Africa
Posts: 2
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Hi,
Could someone please try explain what this means. I'm new to 3D modelling, so plain english please. The coordinates should be transformed to a global system, so that the vertex coordinates for each submodel/part does not refer to its own local origin. (The vertex transformation must be precalculated, not provided by means of a transformation matrix embedded in the .3ds file.) Thank you. :shock:
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Regards, Robin |
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