AC3D Forums How can i scoop a groove out of a cylinder
 Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 20th June 2006, 11:37 AM #11 captainj2410 Senior Member Professional user     Join Date: Aug 2005 Location: Captain's Quarters, Deck 1 USS Avenger NX-101468 Posts: 792 Re: How can i scoop a groove out of a cylinder This might make more sense: http://www.ac3d.org/forum/showthread...newpost&t=3533 __________________ http://jamietakahashi.deviantart.com
 20th June 2006, 01:00 PM #12 Titus Member Expert member   Join Date: Jun 2006 Location: SC Posts: 65 Re: How can i scoop a groove out of a cylinder tks a bunch
 24th June 2006, 03:41 PM #13 Terry Capps Senior Member Professional user   Join Date: Dec 2004 Location: Corsicana, Texas Posts: 133 Re: How can i scoop a groove out of a cylinder Is this what you had in mind? Attached Images
 26th June 2006, 12:23 PM #14 captainj2410 Senior Member Professional user     Join Date: Aug 2005 Location: Captain's Quarters, Deck 1 USS Avenger NX-101468 Posts: 792 Re: How can i scoop a groove out of a cylinder Cyllinder - Toroid boolean I take it? __________________ http://jamietakahashi.deviantart.com
 26th June 2006, 12:34 PM #15 Terry Capps Senior Member Professional user   Join Date: Dec 2004 Location: Corsicana, Texas Posts: 133 Re: How can i scoop a groove out of a cylinder Yes, It's a toroid-boolean operation. Sorry, if you guys have already dismissed this idea; I wasn't sure.
 26th June 2006, 12:50 PM #16 captainj2410 Senior Member Professional user     Join Date: Aug 2005 Location: Captain's Quarters, Deck 1 USS Avenger NX-101468 Posts: 792 Re: How can i scoop a groove out of a cylinder I wonder if they'll ever come up with a boolean without leaving all the ugly makeshift surfaces they put in there. Five to ten overlapping surfaces, triangulations that don't make sense, it gets really frustrating. __________________ http://jamietakahashi.deviantart.com
 26th June 2006, 01:31 PM #17 nightoftheroundtable Senior Member Professional user     Join Date: Mar 2006 Location: elma washington Posts: 805 Re: How can i scoop a groove out of a cylinder I was wondering about this teriod boolean operation. because I have got some models that I want to use this feature on.
 26th June 2006, 01:34 PM #18 captainj2410 Senior Member Professional user     Join Date: Aug 2005 Location: Captain's Quarters, Deck 1 USS Avenger NX-101468 Posts: 792 Re: How can i scoop a groove out of a cylinder a toroid is an elipse rotated 360 degrees around an axis so it becomes like a bicycle tire. It was used as operand B in the boolean operation while the cylinder was operand A __________________ http://jamietakahashi.deviantart.com
 26th June 2006, 01:52 PM #19 Dennis Senior Member Professional user     Join Date: Jul 2003 Posts: 899 Re: How can i scoop a groove out of a cylinder If you're doing this from scratch (i.e., you're not trying to modify an existing cylinder), I'd recommend using the Revolve tool (i.e., make the profile of the cylinder with the scoop out and revolve it). Here's a tutorial I made for a tin can than may provide some insight into what I mean: http://supercoldmilk.com/ac3dtut/beginner/can.html . Instead of making the ridges, just make your cylinder with a "c" shaped scoop for a profile. Let me know if that doesn't makes sense.
 26th June 2006, 01:57 PM #20 captainj2410 Senior Member Professional user     Join Date: Aug 2005 Location: Captain's Quarters, Deck 1 USS Avenger NX-101468 Posts: 792 Re: How can i scoop a groove out of a cylinder I'm not even going to try to figure out why I didn't just think of that... __________________ http://jamietakahashi.deviantart.com

 Thread Tools Display Modes Linear Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Smilies are On [IMG] code is On HTML code is Off Forum Rules

All times are GMT -4. The time now is 03:04 PM.

 Archive - Top

AC3D Forum
(C) Inivis Limited 2020