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#1 |
Junior Member
Junior member
Join Date: Jan 2005
Posts: 4
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how do i go about making an anamation in ac3d?
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#2 |
Senior Member
Professional user
Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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what kind?
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#3 |
Junior Member
Junior member
Join Date: Jan 2005
Posts: 4
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i dono, i didnt know there were diffrent kinds :roll:
any kind i guess. |
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#4 |
Senior Member
Professional user
Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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are you talking about 3d animation using ac3d?
if so, ac3d doesnt support 3d animation. but i think you can make a animation(.PNG) of the 3ds view rotating. |
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#5 |
Junior Member
Advanced member
Join Date: Dec 2004
Location: CA
Posts: 28
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Damn, I was hoping to use animations too. Well, if ac3d doesn't support it, how do I make my characters do some sort of animation? Ex. when they punch, there arm extends, and they have a slightly different facial expression.
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#6 |
Senior Member
Professional user
Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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check these out:
http://www.insanesoftware.de/ -- CharacterFX http://www4.discreet.com/gmax/gmax.php?id=901 --GMax |
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#7 |
Junior Member
Advanced member
Join Date: Dec 2004
Location: CA
Posts: 28
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Do you know of one that has a linux port? Those too don't have one.
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#8 |
Senior Member
Professional user
Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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ah, linux. im not a linux user, so the best i can tell you is to search around on this site:
http://www.3dlinks.com/links.cfm?cat...ubcategoryid=2 im pretty sure you can find some animation program for linux there. good luck. --Philip |
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#9 |
Member
Expert member
Join Date: Aug 2003
Location: Eslöv, Sweden
Posts: 93
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For animations I use AC3D like this:
I model some stuff with it and export it to POVray (and/or model directly in POVRay as well, depending on the object to model). In POVray I fiddle with the objects and whatnot and use POVRay's capabilities to spit out multiple images using the clock variable to determine the way the should look/be positioned. |
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#10 |
Junior Member
Member
Join Date: Dec 2003
Location: Colombia
Posts: 19
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I'd suggest creating all the geometry you require for your scene in ac3d, then import de .ac file in Blender (I've tried it, and everything imports perfect); once in Blender, you'll have no problems creating a camera, applying materials, lights and doing your animation.
there are plenty of tuts on that out there! |
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