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#1 |
Junior Member
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Join Date: Apr 2004
Posts: 25
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Ive actually written a game for a competetion that required
the competetors to build the game in just 3 days.. so the models and graphics are not that good but.. we still got it working.. check it out here.. http://research.iiit.net/~vkrishna/MineRaider |
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#2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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Looks great - well done!
Do you plan to develop it further? Andy |
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#3 |
Junior Member
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Join Date: Apr 2004
Posts: 25
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Ya sure.. i want to develop it further..
i think there is much to be added to the game.. lot of effects that could be put up.. improving models etc.. Im' glad that you liked it andy ![]() |
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#4 |
Senior Member
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Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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hey three days good job.
the game looks similer to BloodWake for the Xbox (corse not as visualy "spoofy" :wink: ) hope you take this further. |
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#5 |
Junior Member
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Join Date: Apr 2004
Posts: 25
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Hey thanks man.. ive' not seen that game before..
and by the way could somebody help me out with the texture for water ![]() ![]() couple of links for water textures would help ![]() |
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#6 | |
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Join Date: Jul 2003
Posts: 899
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Hi --- great accomplishment for 3 days' work!
Quote:
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#7 |
Junior Member
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Join Date: Apr 2004
Posts: 25
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Thanks for the appreciation man..
and thanks for the link too ![]() |
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#8 |
Senior Member
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Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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i lost all my texture links other wise id post some.
but you should find quit a few good sites by just googling "free textures" or if you have a copy of Photoshop, render some clouds in different layers, and mess with the brightness/contrast and layer blending types. -- if your game supports multitexturing, the best way ive fond to make a water effect (with the use of pixel shaders) is to: multitexture two different water textures onto your "water geometry", each with its own set of UVs. Then slowly cos/sin the UV coords with differnt repeating angles. you get much more "fluid" looking water than useing a single texture. (if you triple texture its even better) --Philip |
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