21st July 2006, 08:24 PM | #11 |
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Re: My new ship the dreadnaught
yes but how do I get rid of the unwanted surfaces. I want to combin that whole area so that it looks normal.
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21st July 2006, 09:35 PM | #12 | |
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Re: My new ship the dreadnaught
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Then delete useless vertices if any.
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21st July 2006, 09:37 PM | #13 |
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Re: My new ship the dreadnaught
but I can't combin them. thats the problem they are not adjacent. yet they are on the same object.
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21st July 2006, 10:01 PM | #14 | |
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Re: My new ship the dreadnaught
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Well if they are not adjacent it's up to you to make them adjacent then ... By welding some vertices, and optimizing surfaces if needed. It's maybe going to be a hard task. Why not removing that part of your model and re-building it safier ? I think this is what I would do myself.
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21st July 2006, 10:12 PM | #15 |
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Re: My new ship the dreadnaught
ooh alright. thanks luuckyy I will do that.
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21st July 2006, 10:41 PM | #16 |
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Re: My new ship the dreadnaught
I have decided on given up on the project that darn deflector array is going to be complexed. I will work on the ship later on.
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22nd July 2006, 06:19 PM | #17 |
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Re: My new ship the dreadnaught
Hi night --- sorry to see you abandon this one, even if temporarily --- this was really looking good.
Here's a suggestion on remaking that boolean'ed piece, though, if you decide to revisit it. It requires the Ortho Knife plugin ( http://supercoldmilk.com/ac3dplug/orthknife.html ). 1. Create a cylinder with capped ends. Delete the surfaces on the end that will stay "open". Perform a Surface -> Combine on the other end. The 3D screenshot is shown as 2-sided for clarity. 2. Push the verts on the top half up using the size handle. (front view shown) 3. Resize the length a little and draw a line that we'll use to cut through the geometry. (left view shown) 4. Perform an Orth Knife, setting the Line as the knife, and checking both "Select new vertices" and "Delete entire knife object". Select the cylinder and perform a "Slice Side (YZ)". 5. Perform a Vertex -> Slice Surface, and select + delete the unwanted half of the cylinder. 6. Select the vertices on the opened end and perform a Vertex -> Extrude edges. Resize the selection by holding down Ctrl while resizing to get a proportional sizing. 7. Select the vertices around the bottom edge and resize them downward. 8. Then resize them to the right. You now have a more subdivision-friendly piece of geometry. You can see in the subdivision example in the last 3D screenshot where I left the cylindar cap as a big surface, you get some "striping" that moves in toward the center --- this is lessened by slicing the surfaces up into vertical quads, as shown in the next-to-last image. If I hadn't combined the original surfaces, we would have seen a star-shaped pattern at the center of the surface. HTH Dennis |
22nd July 2006, 06:22 PM | #18 |
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Re: My new ship the dreadnaught
that will probably work. I have not stopped working on it. though I have been trying to figure out a correct solution to the problem.
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22nd July 2006, 07:19 PM | #19 |
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Re: My new ship the dreadnaught
I have a problem when I delete the surface on one of the capped ends everything else goes transparent. whats the problem.
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22nd July 2006, 07:44 PM | #20 | |
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Re: My new ship the dreadnaught
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