13th April 2007, 01:50 PM | #1 |
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db5
Rendering was done with povray and kept my Coppermine for one hour busy. . The car is quite low-poly...
The main aim for this rendering was find out how to get realistic looking lightsources. Hope u like it Here s my wishlist for future versions of ac3d: - the possibility to save and restore a 3d window view - a option to set no material (texture{ac3d_col } stuff), because otherwise its not possible to work with texture_maps - an editor for global_settings (something like the object data editor) - an editor for objects which cant be added to the main union{}, like fog, sky_sphere and rainbow I think most of it, wouldnt be hard to implement and it would make rendering in povray much much more easier. Btw, I came across some strange things in ac3d: - For Objects, which have a subdivide-preview enabled, isnt the objectdata updated if I to export to *.pov. - The render function doesnt work, because povray is executed with wrong arguments (filename is always OBJECT.POV instead of the real one) Here s the image: Last edited by little_penguin; 13th April 2007 at 01:52 PM. |
13th April 2007, 05:19 PM | #2 |
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Re: db5
For a low-poly, really neat looking car! Tires look esp. good!
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13th April 2007, 07:26 PM | #3 |
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Re: db5
Nice render !
One thing I don't understand about your problem with materials and texture maps : AFAIK a texture is always a part of a material description. That means that you can't have a texture mapped to your surface(s) without a material applied to your surface(s) (and AFAIK you can't have a model with no material at all). If your problem is with the material color maybe mixing with the texture colors, then just use a completely white (255,255,255) material.
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14th April 2007, 08:17 AM | #4 | |||
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Re: db5
Thx DoomsdayRenderer and luuckyy
I think my wishlist was a bit mistakable... sorry The things I was talking about would only affect the povray export. Quote:
Data that is added in the export above the camera{} function. Quote:
Quote:
the problem is, that povray cant use Layered textures and a texture_map for the same object. Here s an example: Code:
union { // <- this is the main union // object box union { // OBJECT DATA texture { ac3d_col_1 } // <- here adds ac3d automatically a texture (1. Layer) // Here follows data which has been added to the object property dialog (Would be 2. layer), texture{ gradient <1,1,1> texture_map{ // does work only if first texture (ac3d_col_1) is removed [0.1 First_T] [0.9 Second_T] } } } // rotate and scale } |
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