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#1 |
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Member
Expert member
Join Date: Apr 2005
Location: Austria
Posts: 80
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Rendering was done with povray and kept my Coppermine for one hour busy.
. The car is quite low-poly...The main aim for this rendering was find out how to get realistic looking lightsources. Hope u like it ![]() Here s my wishlist for future versions of ac3d:- the possibility to save and restore a 3d window view - a option to set no material (texture{ac3d_col } stuff), because otherwise its not possible to work with texture_maps - an editor for global_settings (something like the object data editor) - an editor for objects which cant be added to the main union{}, like fog, sky_sphere and rainbow I think most of it, wouldnt be hard to implement and it would make rendering in povray much much more easier. Btw, I came across some strange things in ac3d: - For Objects, which have a subdivide-preview enabled, isnt the objectdata updated if I to export to *.pov. - The render function doesnt work, because povray is executed with wrong arguments (filename is always OBJECT.POV instead of the real one) Here s the image:
Last edited by little_penguin; 13th April 2007 at 01:52 PM. |
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#2 |
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Junior Member
Member
Join Date: Apr 2007
Posts: 24
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For a low-poly, really neat looking car! Tires look esp. good!
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#3 |
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Senior Member
Professional user
Join Date: Jul 2005
Location: France
Posts: 732
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Nice render !
One thing I don't understand about your problem with materials and texture maps : AFAIK a texture is always a part of a material description. That means that you can't have a texture mapped to your surface(s) without a material applied to your surface(s) (and AFAIK you can't have a model with no material at all). If your problem is with the material color maybe mixing with the texture colors, then just use a completely white (255,255,255) material.
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#4 | |||
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Member
Expert member
Join Date: Apr 2005
Location: Austria
Posts: 80
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Thx DoomsdayRenderer and luuckyy
![]() I think my wishlist was a bit mistakable... sorry The things I was talking about would only affect the povray export. Quote:
Data that is added in the export above the camera{} function. Quote:
Quote:
, I meant something different,the problem is, that povray cant use Layered textures and a texture_map for the same object. Here s an example: Code:
union { // <- this is the main union
// object box
union {
// OBJECT DATA
texture { ac3d_col_1 } // <- here adds ac3d automatically a texture (1. Layer)
// Here follows data which has been added to the object property dialog (Would be 2. layer),
texture{
gradient <1,1,1>
texture_map{ // does work only if first texture (ac3d_col_1) is removed
[0.1 First_T]
[0.9 Second_T]
}
}
}
// rotate and scale
}
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