28th March 2005, 03:50 PM | #1 |
Member
Expert member
Join Date: Aug 2003
Location: Eslöv, Sweden
Posts: 93
|
Another .pov exporting plug-in
Problem:
After I export my AC3D model as a .pov file I usually do a lot of tweaking in POVRay before reaching the final render. Moving objects about, adding skysphere, setting up for animation and whatnot. Unfortunately, if I make some changes in the AC3D model, the changes made in the .pov is lost when I re-generate it. Solution: To overcome this I developed my own .pov exporter, PfPOV. Key features: * All objectes & groups are declared with unique names and can thus easily be accessed in POVRay for tweaking. The object & group hierachy in the AC3D model is reflected in the .pov file. * PfPOV can be instructed to leave portions of the .pov intact when it is re-generated. For more info & getting the plug in (incl. full VC++ 6 source) see http://www.perfnurt.se/pfpov.asp Feedback, suggestions, criticism etc is most welcome... |
21st January 2008, 01:03 PM | #2 |
Member
Expert member
Join Date: Mar 2007
Location: Minnesota
Posts: 97
|
Re: Another .pov exporting plug-in
Hello,
I went to your site and downloaded the file. I can't find the AC3D SDK file? I am a registered user of AC3D. I am trying to use POVray as my renderer. My problem is: I rendered a scene from AC3D now the same scene renders all the time. I even loaded a different scene in AC3D and it still renders the scene I had loaded before.. thanks for any help. Grease |
24th January 2008, 12:00 AM | #3 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
Re: Another .pov exporting plug-in
Cool, that looks really handy! I'll have to try it out.
I can see this being super-useful for making include files. I usually put my models in separate pov files from the camera and lights, and just #include them as I need to I can hide parts of the scene while I'm doing test renders. Telling the plug-in to supress the camera and lighting stuff would be a big time saver over removing it all by hand. |
26th February 2008, 06:36 AM | #4 | ||
Member
Expert member
Join Date: Aug 2003
Location: Eslöv, Sweden
Posts: 93
|
Re: Another .pov exporting plug-in
Quote:
Quote:
Note that just loadning a different .ac file into AC3D won't tell POVRay anything, but a fresh .pov file probably will. |
||
26th February 2008, 10:20 AM | #5 | |
Member
Expert member
Join Date: Aug 2003
Location: Eslöv, Sweden
Posts: 93
|
Re: Another .pov exporting plug-in
Quote:
The point of the suppressing directives is mainly to support a work flow like : 1. Initial export from AC3D to .pov 2. Select elements in the .pov and put them outside the PfPOV_BEGIN / END scope. That way any modification of them in the .pov file will be preserved. 3. Use the various PfPOV_NO... directives so that AC3D doesn't re-generate those elements. But yes, one side-affect of using PfPOV is that all model specific scripting can be in put into one single .pov file. |
|
|
|