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Old 19th May 2008, 08:25 PM   #6
lisa
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Talking Re: PLUGIN: Displacement Mapper

That's exactly what I'm using it for, in fact... making high-res models to generate normal maps from for low-poly models.

I make a low poly model. Then I make a copy of it, divide it, add displacement maps and other details until I'm happy with it. The I use the high-poly model to make a normal map that will fit the low-poly model I started from.

Here's the link to the AC3D exporter to get your models to ATI's NormalMapper utility:
http://www.independentdeveloper.com/...l-map-exporter

If you don't like NormalMapper, Nvidia's Melody would be another alternative. Melody supposedly has some auto-reduction if you don't have a low-poly cage to start from, although I've had trouble getting Melody to work which is why I use ATI's tool.
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