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4th December 2008, 02:02 PM | #1 |
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Re: Need help creating Second Life Sculpties
the links don't work... here, but in the other thread they do.
Last edited by Kireyo; 4th December 2008 at 02:04 PM. |
4th December 2008, 02:17 PM | #2 |
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Re: Need help creating Second Life Sculpties
I took a quick look at the .ac file you posted. The TCE is not filled, as Andy said, you need to get the UV map right for it to work in SL, very simply put, in the TCE, when you click on surfaces and then select all, it has to look like a perfect green square, with no holes.
It looks like you started from a regular sphere. In this case it's better that you start from the sample sculpty-sphere (it comes with AC3D) because it already has a perfect SL UV map. I've attached a quick 'n dirty version, so you can take a look at the TCE. If you export this one as a sculpty, it will look pretty much the same on SL as in AC3D. Last edited by Kireyo; 4th December 2008 at 02:29 PM. |
5th December 2008, 12:47 PM | #3 |
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Re: Need help creating Second Life Sculpties
Kireyo, thanks, that was the info I needed, making the texture map completely cover the area. I had gotten close with a spherical coord mapped texture I created after I had over-written the default spherical mapping, but it had triangles at the top and bottom with small gaps, which of course led to distortion in the sculpty shape.
Is it possible to restore the default spherical texture map to my version of the pool? I'd like to do so if possible. Given this, I also got my goblet to map. For this, I wanted a well defined interior so I dupped the cup top, resized it a bit to make it a tad smaller, and created it as a separate object to line the inside (as the inside has a rasied bottom from the cup itself). Looks great! Last question, something I need to test: If I make the pool physical in SL, can I get inside? I had an issue much earlier with a spherical map where it appeard concave, but I was not able to get inside...seemed I continued to stand on top of it. So, thanks again. Once again, 2 remaining questions: 1) Can I restore the default spherical map to my version of the pool, and if so, how? 2) Are the concave surfaces in SL sculpties actual concave surfaces or do they only appear to be so (ie Can i get inside a big one)? Thanks...LW |
5th December 2008, 02:40 PM | #4 |
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Re: Need help creating Second Life Sculpties
1) you could try the UV map tool, but since you changed the mesh, it won't revert back to the original mapping. Again I suggest you just start again, this time using the SL sample sphere as a starting point.
2) I'm afraid I don't have the answer to this one either, but I recognize the problem (see pic). If all else fails you could make it phantom and add invisible prims to be able to sit in your pool. |
5th December 2008, 03:21 PM | #5 |
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Re: Need help creating Second Life Sculpties
I took your pool and stretched it a bit to more closely resemble mine, being careful not to touch the texture map. I rezzed it in 2nd life and it did indeed look great. I did a quick check with it about the same size as yours and had the same issue trying to enter it. However, my wife told me that she made the pool very large and was able to get into it without making it phantom (she even made it physical), so perhaps the issue is the touch radius of the object and avatar. I was thinking that this might be mod'able via scripting (really unsure, but I saw some api's used for detecting pushes, etc that looked promising).
Regarding restoring the map, I know you can copy the texture map to the clipboard...any way to load a texture map INTO AC3D? I was thinking I could save the one from your project file if can find a way to import it into mine. If not, perhaps a good recommendation for enhancement. Thank you SO much for the assistance...much appreciated. LW |
6th December 2008, 07:32 PM | #6 |
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Re: Need help creating Second Life Sculpties
One slight clarification...I tried to see if I could get into the pool after it was expanded to full sized (10m x,y,z)...I was unable to do so...i can clearly see the concave surface, but stand on top of it all as if it's still a full sphere (or some similar shape). Any magic for a single prim to make it behave as if it were concave?
How do folks normally deal with this...multiple prim's is what I would assume. Do other texture mapping types (box, cylinder) make objects that behave as 3D as well as look 3D? Thanks, I'm sure this same newbie set of questions keeps re-occuring. Should I write a newbie guide to making SL prims with AC3D from my experience in getting started? I could put in what I've learned, others could add to it (or correct, just in case). If it's well enough written and useful enough, perhaps it could be pinned so as to cut down on the SL newbie pleas here. Again, thanks...LW |
6th December 2008, 08:32 PM | #7 |
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Re: Need help creating Second Life Sculpties
A sculpted prim's collision box is as large as the sculptie's bounding box, I don't think there's an elegant solution for this, except making it phantom and using invisible prims to sit/walk on.
Maybe someone else has a better way of dealing with it, but I've run out of ideas I'm afraid. |
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