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#1 |
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Is anyone working on a pluggin to import/export the Collada file format which is now considered an industry standard format.
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#2 |
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This is already in the latest version, without animation, as AC3D doesn't have this feature.
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
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#3 |
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Thanks Mossie,
I did not see Collada listed on the features page which lists the other import/export files. http://www.inivis.com/features.html |
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#4 |
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I did test it with the "Blue Mars" project that uses Collada, but sadly AC3D failed the test, so it needs fixing/updating.
However, Unwrap3d Pro did pass the Collada test. Tested Milkshape3D's Collada and it passed compatibility... For your information here's link address to Blue Mars project: http://www.bluemarsonline.com/ Last edited by Gus; 12th July 2009 at 02:32 AM. |
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#5 |
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So which part of the test did it fail?
Any indications would be useful for Andy to fix, if it is not to do with animation.
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
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#6 |
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Failed to import; mesh cannot be found.......
Code:
<bmImportCmd> log start, file"C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3dcrate.log" bmImportCmd v3.6.0 : 19 June 2009 Command line: bmImportCmd.exe -log -autoProxy -useFauxMap -fauxMapFilePath textures/ar/Common/ar_solid_255_255_255_diffuse.dds -mtl -texturePath objects/mydata/ac3dcrate/ C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3dcrate.dae C:\Blue Mars Tools\Developer\Game\Objects\MyData\ac3dcrate\ac3dcrate.cgf Progress: --> Executing name fix pass. --> Executing triangulator. --> Executing check pass. ERROR : checkPassFn() : No valid mesh geometry found, ..\ColladaCry\check.cpp ERROR : processSceneGraph() : Process function failed, ..\ColladaCry\process.cpp ERROR : main() : Data check failed, .\main.cpp --> Aborting. <bmImportCmd> log ends Last edited by Gus; 16th July 2009 at 05:34 PM. |
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#7 |
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So from Gus's post above, does the Collada format work (minus animation) ??? ...... is the Collada import/export usable ??? .................. or is it being updated ??? ..............
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#8 |
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Since the las time I posted it still doesn't work, nada, nothing. I did test Milkshap3d and unwrap3d pro and those did work. I hope they fix this asap cuz I wanna make a video demonstrating its use with Blue Mars... for reference look at my current videos..
http://wildwestgames.org/forums/forumdisplay.php?f=24 The whole point? Budget 3d modelers for high end game engines... ![]() |
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#9 |
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I have used Blender successfully to convert Collada to AC3D
http://www.blender.org/features-gallery/features/ |
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#10 |
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Don't assume that it's AC3D's Collada output at fault here - it could be the way it's being interpreted by your loader.
I'm not saying that there may not be a problem in AC3D's output - bugs happen. It worked with the loaders we tested. If you can send me a simple file e.g. a plain triangle that does load in, we can check it against the AC3D output of a similar model. Better still, ask the developers of the loader what they think is wrong with AC3D generated Collada and report that. Once we have this info., I'm sure we can fix it. |
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