Features Summary
Simple and easy to use interface

Subdivision-surfaces

UV Unwrapper/Mapper

Create 2D and 3D text

Boolean operations

Multiple views

Navigation

Wrap and bridge

Polygon Reduction

Image snapshots

Object annotation

Grouping and Hierarchy

|
|
Specification
3D File support
Supports a huge range of output/input formats (additional formats e.g. X-Plane can be added via plugins):
Format |
File ext |
Export |
Import |
3D Studio |
.3ds |
|
|
3D Studio ASE |
.ase |
|
|
AC3D |
.ac |
|
|
Collada |
.dae |
|
|
Direct X |
.x |
|
|
Dive |
.vr |
|
|
DVS |
.dvs |
|
|
DXF |
.dxf |
|
|
Google Earth |
.kml |
|
|
Inventor |
.wrl |
|
|
LDraw (Lego) |
.ldr |
|
|
LDraw (Lego) |
.dat |
|
|
LDraw (Lego) |
.mpd |
|
|
Lightwave |
.lwo |
|
|
Massive |
.massive |
|
|
Milkshape Ascii |
.txt |
|
|
Obj (Wavefront) |
.obj |
|
|
OFF |
.off |
|
|
Ogre |
.mesh |
|
|
Pointfield |
.pf |
|
|
Points |
.pts |
|
|
PovRay |
.pov |
|
|
Quake BSP |
.bsp |
|
|
Quake MD2 |
.md2 |
|
|
Quake Map |
.map |
|
|
Renderman |
.rib |
|
|
Renderware |
.rwx |
|
|
SMF |
.smf |
|
|
SOF Airfoil |
.sof |
|
|
STL (ascii) |
.stl |
|
|
Terragen |
.ter |
|
|
Triangle |
.tri |
|
|
Unreal Tournament |
.t3d |
|
|
Vector |
.vec, .r2v |
|
|
VRML 1.0 |
.wrl |
|
|
VRML 2.0 |
.wrl |
|
|
X3D |
.x3d |
|
|
Image file support
Images formats used for texturing and view-background images
- GIF
- JPG
- PNG
- BMP
- DDS
- PPM
- TGA (Targa)
- TIF
Other
- Fast real-time OpenGL graphics views (2D
and 3D) with whiteboard controls for easy navigation
- Multipoint polygon and line editing down
to
vertex
level
- No polygon limits
- Edit at different granularity - groups,
objects,
surfaces, vertices
- Simple and easy manipulation of selected components
- Powerful mouse selection with add/remove, select through and select closest components
- Surface and vertex loop selection
- Fast subdivision-surfaces with instant switch to view/hide subdivisions
- Extrusion and surface revolution of lines and surfaces
- Built-in fast OpenGL 3D renderer with
adjustable
field-of-view - instantly see results of your actions in 3D. Spin the
model or switch into 'walk mode' for Quake-style control.
- Realtime mirror for symmetrical work
- Six boolean operations: Subtract, Intersect, Union, Cut-Away, Knife, Kife and Cut-away
- Manipulate one or more vertices
- snap together
- snap to grid
- smooth shape
- align to axis
- create new surfaces from
- create a 2D mesh using
- Manipulate one or more surfaces/polygons
- insert/remove vertices
- slice across surface/s
- make holes
- spike
- spline
- bevel
- triangulate
- flip
- divide
- combine
- flatten
- calculate surface-area
- change vertex order
- cut away into a new object
- Manipulate one or more objects
- extrude along a path (line)
- Revolve
- mirror
- reduce polygons
- merge surfaces/vertices into a single object
- fragment/explode - split surfaces into individual objects
- align to each other
- replicate
- Object crease angle support - smooth shapes with sharp edges without the hard work
- Texture mapping support with switchable real-time
rendering.
- Switch a view into 'Inspect' mode to instantly see the 'clean' image
- Anti-alias 3D views for smoother images
- Snapshot images into the system clipboard for pasting into other software (Windows, Mac)
- Create new surfaces/objects around any
selection
(Convex hull)
- Objects can be named and searched for within
a scene
- Attach URLs to objects for use in VRML files
- Attach string data to objects can be used as special directives for POV or renderman, or custom software
- Navigate/Zoom around the 2D views with
cursor
keys
and other single key presses
- Hierarchical view window with drag/drop and locking/ hiding controls
- Hide/unhide objects for easier/faster
editing
of
complicated scenes
- Headlight and up to 7 other positionable
lights
- 24-bit colour palette with adjustable
diffuse;
ambient; emissive; specular; shininess and transparency
- Adjustable 2D and 3D grid guide lines
with
grid-snap
function
- Distances, positions and sizes of selected objects displayed on screen
- Scale a selection to a specific size
- Configurable to use external renderers
such as
Povray
( Tools->Render )
- Flip a selection about X, Y or Z
axis
- Remove duplicate vertices and surfaces
('optimize')
- 3D mouse (3Dconnexion) support e.g. SpaceNavigator
- Multi-platform program - Windows, Linux and Mac OS X
- Fast and memory efficient, compact
program
binary.
- Software development kit and plugin
interface.
Requirements
- Windows or
Linux x86 or Mac OS X 10.4 (or later)
- 256 MB RAM minimum
- 20 MB hard disk space
- preferable, but not necessary - 3D
accelerated
video
card with OpenGL drivers
- monitor resolution 1024x768, or higher
|