Manual

The AC3D manual is included with AC3D - select menu Help->Manual from inside AC3D.

Older manuals in other languages

AC3D 6.0 manual in Spanish download (1mb html zipped)
AC3D 6.1 manual in German download (1.5mb PDF)

Using AC3D

Tutorial movies
X-Plane
Second Life
3D Printing
Google Earth
Nascar
SuperColdMilk plugins and tutorials for developers

Screensaver

Download Free - Build your own screensaver with your own 3D designs. (Windows only)

Renderers

  • AC3D is easily configured to render images with external ray tracers. Inivis recommends PovRay from www.povray.org.
  • Renderman is the renderer used by Pixar. AC3D exports Renderman RIB files and Renderman is now available free for non-commercial use - see Renderman free

For developers

  • Description of the AC3D file format
  • AC3D file loader/viewer source code - C source code for an AC3D file loader/viewer. Requires Opengl and Glut. Windows exe, VC++ project files and unix makefile included.
  • If you have a simple file format that you want to visualize in AC3D, it's relatively easy to turn it into an AC3D file with a script. Scott Nelson wrote this unix shell-script to convert a file of 3D points (X, Y, Z) into an AC3D line/polyline
  • Andreas Paul wrote a small program that displays a triangle file (.tri) in OpenGL (or Mesa). You need to have glut installed to compile this - tri_view.tgz
  • Steve Baker wrote a program that parses an AC3D file and generates C++/OpenGL code that displays the file - see ac2gl.
  • Dennis Hawthorne's SuperColdMilk site is a great reference for developing with AC3D. Most of the AC3D plugins have the source code available. SuperColdMilk Archive
  • As an introduction to programming for AC3D, we recommend Dennis's AC3D plugin tutorials

Looking for more resources? Want to announce a new one? - see the tutorials and resources sections on the AC3D forum.