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5th October 2014, 10:18 AM | #1 |
Junior Member
Junior member
Join Date: Sep 2014
Posts: 3
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Re: Need Help Texture Mapping
well it is several objects and I can take the time to lay out the polys in the texture coord. map but thing is either im crazy... or ac3d doesn't make textures by materials.. I can even do set materials by crease angle and it makes one texture for one object even if that object has 10 materials now are you saying im supposed to make it all different materials then split those materials up into different objects? that doesn't work for everything because some systems can only handle so many materials lets say second life one mesh can only have 8 materials... I haven't tried breaking every material into a different object yet maybe that's the key to somewhat success with this... usually I just make the texture map then paint it in photoshop it would be cool to have some kind of shadow map though instead of just a text. coord map... either way I can make great textures but if it wasn't so painful to make a shadow map I think ac3d would have a lot more users than blender because blender over complicates everything but it can bake a texture somewhat easy lol... if I can set material by crease angle why can't it lay out a texture by crease angle at least to start with... this would make editing that object in texture coord. map way easier right?
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10th October 2014, 12:45 PM | #2 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
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Re: Need Help Texture Mapping
My only addition to this thread is to say that the process used to do texturing in AC3D is similar to the one Blender *finally* managed to arrive at. Although, last I checked, it's still not quite as easy to use as AC3D's. You don't get the point to point editing control in Blender. AC3D's process is still, IMO, the best and easiest you'll find anywhere.
Your problem is that you simply don't see in your mind's eye how the texture mapping works, and that is your downfall. If you would take the time to *patiently* gain that understanding, you'd be amazed at how simple and powerful it is. I am willing to work with you on Skype to help you visualize the process. Send me a PM and a contact request via Skype and we can make it happen. (By the way, I do agree with you that it should be possible to view by material number, so that you could texture similar items simultaneously...)
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Tags |
render to texture, shadow maps, test scene, texture issues, texturing |
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