Go Back   AC3D Forums > Technical > AC3D Bugs and Problems
Register FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Display Modes
Old 21st July 2012, 12:03 PM   #1
Noob
Member
Advanced member
 
Join Date: Jul 2012
Posts: 35
Default LSCM mapping gives asymmetrical results

I usually use LSCM mapping a lot for character faces, but I'm having a bit of trouble with AC3D's implementation. I can't seem to get it to give a symmetrical result even on relatively simple shapes. To illustrate this, here is what the latest version of Blender does, and here is what AC3D does.

Would it be possible for AC3D to at least give symmetrical results?
Noob is offline   Reply With Quote
Old 23rd July 2012, 11:53 AM   #2
Andy
Administrator
Professional user
 
Andy's Avatar
 
Join Date: Jun 2003
Posts: 4,565
Default Re: LSCM mapping gives asymmetrical results

Most LSCM unwrappings will need adjustment but what you see here might be something to do with the vertices that are chosen as anchor points at the start of the LSCM algorithm. AC3D picks a couple at random, perhaps Blender chooses them differently?
Andy is offline   Reply With Quote
Old 23rd July 2012, 12:31 PM   #3
Mossie
Senior Member
Professional user
 
Mossie's Avatar
 
Join Date: Dec 2003
Location: UK
Posts: 369
Default Re: LSCM mapping gives asymmetrical results

Could it be vertix order tht drives the selection? <thinking out loud>
__________________
Regards, Gerry "Mossie" Mos
--------------------------------------------------------------------------
WW1 Aircraft Library
http://ww1-aircraft.info/

Mossie 3D CAD, "Prompt and Precise"
http://mossie3dcad.com/
Mossie is offline   Reply With Quote
Old 23rd July 2012, 01:37 PM   #4
Andy
Administrator
Professional user
 
Andy's Avatar
 
Join Date: Jun 2003
Posts: 4,565
Default Re: LSCM mapping gives asymmetrical results

Not sure if the order of selection would change things. The algorithm starts by 'pinning' down two vertices and unwrapping between these. If these two vertices are different to the vertices that Blender picks, then it will look different.
Andy is offline   Reply With Quote
Old 23rd July 2012, 03:39 PM   #5
Noob
Member
Advanced member
 
Join Date: Jul 2012
Posts: 35
Default Re: LSCM mapping gives asymmetrical results

Quote:
Originally Posted by Andy View Post
Not sure if the order of selection would change things. The algorithm starts by 'pinning' down two vertices and unwrapping between these. If these two vertices are different to the vertices that Blender picks, then it will look different.
Ahh, so that's how it works. Thanks for the explanation! Would it be possible for us to someday choose the vertices it uses?
Noob is offline   Reply With Quote
Old 8th November 2012, 12:17 PM   #6
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: LSCM mapping gives asymmetrical results

Quote:
Originally Posted by Andy View Post
Not sure if the order of selection would change things. The algorithm starts by 'pinning' down two vertices and unwrapping between these. If these two vertices are different to the vertices that Blender picks, then it will look different.
Would it make sense to choose the second vertex as the mirror of the first? So vertex[1]={x,y,z} and vertex[2]={-x,y,z}? Or as near to {-x,y,z} as possible? I've been playing with the evaluation version a little, and I keep coming out with skewed results that need manual intervention to derotate and unskew even though the shapes are extrusions along an axis.
jentron is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 11:49 AM.


AC3D Forum
(C) Inivis Limited 2020