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#1 |
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I've been going on about it in the work-in-progress section and here it is. The first public outing of my metaball plugin. This should be seen as an alpha release, so don't use it in the middle of any valuable modelling. I am holding on to the source for now as I don't feel happy letting it out in its current state.
Be aware that you now have the potential to easily generate millions of triangles. My machine gets rather sluggish with a 2 million triangle model! The mechanism for associating metaball parameters with vertices is a bit clunky, but I can't think of anything better. I might implement a save/load for the parameters so that you don't lose the information each session. Let me know if there are any problems. Steve. |
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#2 |
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Works just great on my "puter" And it really gets sluggish when you up the resolution
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#3 |
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Excellent plugin Steve! Works wonderfully on this end.
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#4 | |
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Steve. |
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#5 | |
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I think I may have a go at "Bender" next, although I am tempted to use the isosurface code to process some 3D datasets e.g. MRI scans etc. There will be a slight pause as I am away for a few days ... maybe I should take the laptop with me ![]() |
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#6 |
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awsome work man. is there anyway to cut back on the triangle count.
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#7 | |
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The triangle count is a function of the grid size and the number/size of the metaballs. Unfortunately if you reduce the grid size, you get chunkier models. One option is to then use the AC3D smooth or subdivision mechanism. I can't think of any clever way to reduce the count of triangles. Sorry! Steve. |
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#8 | |
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griff ![]() |
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#9 | |
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However, I think I will probably have a go at rendering some of the 3D datasets in AC3D to see what I can get out of them. Steve. |
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#10 |
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Appreciate what you are saying Steve .... just know some people in the whole body imaging field who are looking at building 3d images from magnetic resonance datasets.
Keep us (or me at least) informed on your progress. griff ![]() |
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