![]() |
#11 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
![]()
In your inventory, right-click on the texture. There should be a menu option to "Copy UUID to clipboard". After you do that, you can paste it into the script.
|
![]() |
![]() |
![]() |
#12 |
Member
Advanced member
Join Date: Oct 2007
Posts: 49
|
![]() |
![]() |
![]() |
![]() |
#13 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
![]()
? Oooh. That's doesn't look right. (stating the obvious)
You got the UUID from the sculpt map, right, not the applied texture? What does your UV map look like? |
![]() |
![]() |
![]() |
#14 |
Member
Advanced member
Join Date: Oct 2007
Posts: 49
|
![]()
Was a mistake, it was the green texture, BUT once corrected the bad UVs still persist...........will practice more till I get it right.
|
![]() |
![]() |
![]() |
#15 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
![]()
Try looking at the pre-mapped cylinder that comes with the plug-in too to see how those UVs are done.
Sometimes, too, a few extra levels of subdivision will shake out any kinks. |
![]() |
![]() |
![]() |
|
|