19th April 2010, 09:31 AM | #1 |
Junior Member
Junior member
Join Date: Apr 2010
Location: FLA, USA
Posts: 1
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Mech thing?
I am making some low poly models for a mech game a friend and I are working on. Most of the details will be added via Normal mapping. The legs are nearly done save for the hips, the torso is a placeholder for the game not much time put into it. As it stands now its 1900 surfaces, 1920 verts. Any tips?
Also, is there a preference between surface counts and vertice counts? |
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