28th July 2011, 10:02 PM | #1 |
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Rotation
is there something else than "permanent rotation" out there... I'm trying to build an Y-rotationed terminal and it's hell...
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29th July 2011, 07:16 AM | #2 |
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Re: Rotation
I assume you mean animated, which AC3D can't do internally.
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29th July 2011, 09:01 AM | #3 |
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Re: Rotation
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29th July 2011, 01:38 PM | #4 |
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Re: Rotation
Best practices is to create the object to proper size and scale along the various axes, then rotate it into any position that is not "level" to any one axis. That is, if I understand your conundrum correctly.
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