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Old 1st February 2004, 01:14 PM   #2
mikeyb44
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Join Date: Jan 2004
Posts: 12
Default Re: Custom texture overide

Woody, I noticed the same thing. It seems like there are 15 textures beging declared in POV by ac3d. If you were to right click on one of the colored buttons and change those settings, that is the texture that gets assigned to that object in POV via the declare statement i.e.

#declare ac3d_col_0 = texture { pigment { color rgbf < 0 0 0 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} }

Now, like you said, when we try to add something into the object property editor like texture { Polished_Chrome}, that statement gets appended to the default texture so now it reads:


Which generates the warning in POV. If you add something like
Pigment { Blue }
finish {
specular 0.6
roughness 0.002
ambient 0
diffuse 0.1
brilliance 5
reflection {
0.1, 1.0
fresnel on
}
conserve_energy
}

}

It seems to work as long as you leave the keyword texture out of your statement. So in theory, you can change the pigment and all other values by just appending the other information to the object property editor.
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